Written collaboratively between Elizabeth and Ariele.
The goal for this project is to build a game which successfully achieves the intended pillars, gamefeel and player behaviour, and is both engaging and experimental. The game should be deeply replayable, surprising players while stimulating problem solving skills and creativity, and requiring them to vary their tactics to achieve their goals. Players should build an emergent narrative together while playing the game, and it should vary between sessions. The game should consistently last for the intended time, should work well with all suggested playercounts, and should be able to be learnt and taught with only the rulebook.
Minimum Viable Product
By the end of the project we should have created:
- A fully designed and playable-to-completion game, extensively playtested.
- All card designs required for the game.
- Art and graphic design for every card and component.
- A single production-quality prototype with all components.
- A complete rulebook, playtested and iterated upon, with prints.
- A box for the game, designed with art, physically built.
- A digital port of the game onto Tabletop Simulator.
Ideal Additional Deliverables
- A 3D jigzle board piece designed to be produced with lasercut wood for the theatron.
- Additional production-quality prototypes, to allow for multiple simultaneous games at exhibitions.
- An organiser insert for the game box.
- Full art and graphic design for the rulebook.
- A digital port of the game onto Tabletopia.
Personal Goals