Written collaboratively between Elizabeth and Ariele.


The goal for this project is to build a game which successfully achieves the intended pillars, gamefeel and player behaviour, and is both engaging and experimental. The game should be deeply replayable, surprising players while stimulating problem solving skills and creativity, and requiring them to vary their tactics to achieve their goals. Players should build an emergent narrative together while playing the game, and it should vary between sessions. The game should consistently last for the intended time, should work well with all suggested playercounts, and should be able to be learnt and taught with only the rulebook.

Minimum Viable Product

By the end of the project we should have created:

Ideal Additional Deliverables

Personal Goals